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Q: Why doesn't my openGL model render properly? I'm attempting to write a 3D maze game. This is the code I've written to draw the maze, using a VBO and VAO: glGenVertexArrays(1, &vao); glGenBuffers(1, &vbo); glBindVertexArray(vao); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL); glBindBuffer(GL_ARRAY_BUFFER, 0); I render this with the following code: glUseProgram(programID); // Set up render states glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Set up projection glViewport(0, 0, 800, 600); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0f, 800.0f / 600.0f, 1.0f, 10000.0f); // Set up vertex buffer glDrawArrays(GL_QUADS, 0, 4); glDisableVertexAttribArray(0); glBindVertexArray(0); But for some reason, the maze is just black. It's drawn on the correct z value, and the numbers are correct, so I know there's no issue with that. Am I missing something obvious? A: You need to bind the VBO when you enable your VAO. glVertexAttribPointer(0, 3, GL



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